Scumbubble

What's all this, then?

It's a Scum-Eat-Scum pond down here. Will you eat your way to the top or end up just another meal?

ScumEatScum

Control a ScumBubble and eat smaller ScumBubbles to grow and PowerBugs (and their eggs and larvae!) to grant you powers that might just give you a chance against the larger ScumBubbles! Devour your way to become the biggest Scum in the pond!

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Scumbubble

The finer points


  • Algae gets thick at the edges of the pond, impairing mobility under normal circumstances.

  • Effects from PowerBugs get stronger at each stage of their life cycle.

  • ScumBubbles have a Burst size. If you can't outgrow it, avoid it until you outlive it.


  • Feed on the weaker. Flee from the stronger. Rule the Scum Pond.

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    Play PondScum

    PondScumStoreBanner

    PondScum Play Store Page

    Feeling broke and/or uncertain? Try the free version! It restricts the non Standard play modes but it's still lots of fun!

    PondScum Free Play Store Page


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    Origin of the Scum

      PondScum was conceived and prototyped at TOJam #4, a madcap three day game development jam happening annually in Toronto. The theme was "scale" and Scum Bubbles growing and feeding on each other was our interpretation.

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    PondScum original Flash prototype from TOJam #4

    It's barely playable and uses "candy" in place of powerbugs, but the core idea was there.

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    Story of the Scum

      After TOJam 4 we finished up Wytches Brew and then started building PondScum using Microsoft XNA for Windows and X-Box 360. It never really got past early prototype stage before we shelved it again.

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    PondScum XNA prototype

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    Lore of the Scum

      Some time later we used PondScum as a test project for learning how to use Unity, which was also abandoned.

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    PondScum Unity prototype

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    Day of the Scum

      In the summer of 2011 we got our first Android phone and started to experiment with Android apps. During 2012 we decided PondScum would make a great mobile game and began building the Android version.

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    Early PondScum Android prototype

      As time and development progressed, we invested in a Nexus 7 Tablet followed by an OUYA gaming system, each device helping expand our vision for PondScum into the exciting game it is today!

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